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onPlayerKilled.sqf
//player setVariable["Saved_Loadout",getUnitLoadout player];
Make sure to uncomment the line of code for it to work properly. Can be seen above.
remove the // at the start of the line of the code base.
onPlayerRespawn.sqf
//removeAllWeapons player;
//removeGoggles player;
//removeHeadgear player;
//removeVest player;
//removeUniform player;
//removeAllAssignedItems player;
//clearAllItemsFromBackpack player;
//removeBackpack player;
//player setUnitLoadout(player getVariable["Saved_Loadout",[]]);
Make sure to uncomment the line of code for it to work properly. Can be seen above.
desciption.ext
(DO NOT CHANGE OR EDIT THE SETTINGS IN THE description.ext FILE !.)
//////////////////////
// Respawn Settings //
////////////////////
respawn=5; //
respawnDelay=3; //
respawnOnStart=2; //
/////////////////////
Please open a new issue if there is any bugs, errors or problems you find in my missions. Please include screenshots of the error message(s) & as much detail as possible to help me find and fix the issue.
Mike - @OfficialMikeJ.