Update README.md
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README.md
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README.md
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@ -8,9 +8,9 @@ Sector control missions for Arma III. Mod Lists are included inside the packed .
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- If you wish to allow players to respawn with the same loadout you will need to uncomment the lines of code listed below in their respective .sqf files that are packed into the .pbo mission file (PBO Manager is required to unpack .pbo files):
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<code> onPlayerKilled.sqf </code>
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<code>onPlayerKilled.sqf</code>
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<code> //player setVariable["Saved_Loadout",getUnitLoadout player]; </code>
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<code>//player setVariable["Saved_Loadout",getUnitLoadout player];</code>
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Make sure to uncomment the line of code for it to work properly. Can be seen above.
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@ -18,7 +18,7 @@ Make sure to uncomment the line of code for it to work properly. Can be seen abo
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remove the // at the start of the line of the code base.
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<code> onPlayerRespawn.sqf </code>
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<code>onPlayerRespawn.sqf</code>
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<code>
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//removeAllWeapons player;
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@ -29,12 +29,12 @@ remove the // at the start of the line of the code base.
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//removeAllAssignedItems player;
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//clearAllItemsFromBackpack player;
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//removeBackpack player;
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//player setUnitLoadout(player getVariable["Saved_Loadout",[]]); </code>
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//player setUnitLoadout(player getVariable["Saved_Loadout",[]]);</code>
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Make sure to uncomment the line of code for it to work properly. Can be seen above.
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<code> desciption.ext </code>
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<code> desciption.ext</code>
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(DO NOT CHANGE OR EDIT THE SETTINGS IN THE description.ext FILE !.)
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@ -45,7 +45,7 @@ Make sure to uncomment the line of code for it to work properly. Can be seen abo
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respawn=5; //
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respawnDelay=3; //
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respawnOnStart=2; //
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///////////////////// </code>
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/////////////////////</code>
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